![]() ![]() ![]() One boss fight is a very obvious Symphony of the Night callback that had me smirking. Mostly, that’s because he’s kind of cheap since he can attack you from offscreen and does an enormous amount of damage. The obvious big bad is the only hardish boss fight. The boss battles can be somewhat challenging, but you can spam healing potions if you want. There are multiple endings to discover which will let you experience a few boss battles that you wouldn’t get to see if you go for the obvious conclusion. However, the combat in general doesn’t have much depth. They’re very snappy, fluid, and responsive. As unimaginative as much of this is, the controls are kind of awesome. And stamina lets you quickly dodge forward or backward. If you equip daggers, the block button instead lets you gain a few invulnerabity frames, which is a fun way to play the game if you like timing those attacks. Heavy weapons let you equip a shield that blocks any frontal damage at the cost of stamina. Attacking thankfully doesn’t use stamina, but dodging and blocking do. There are a variety of potions and you’ll find new weapons and gear in chests and rarely from defeated enemies. You can also put points into HP if you want. Strength scales with heavy weapons, Dex scales with lighter ones, and Magic scales with magic weapons. You then get a character point that you can put into a few stats that dictate how you play the game. Killing enemies grants you experience that levels you up once it reaches a certain threshold. Instead, you have to reload your last save. Or become the new head evil guy, or something.Įlderand does not take any experience away when you die. All you need to know is that there’s a guy named Amon who lords over some evil people who want to remake the world in an evil way and it’s up to you to stop them. You’ll find notes full of lore to read while playing, but it didn’t take me long to stop paying attention. I didn’t care about the story and I can’t imagine you will, either. You play as, uh, some guy who’s special and destined to remove a great evil from the land or something. But at least it isn’t a Souls-like.Įlderand starts by letting you pick from one of three character heads and their hair color. It doesn’t do much differently than many other games, and unlocking the final boss requires some of that vague Dark Souls stuff. It’s an admirable Metroid-like that doesn’t last too long and isn’t particularly original, but the game design and controls are good enough that it’s not much of a big deal. Elderand does a little bit of both, but mostly the former. But ever since Dark Souls, many of the genre’s entries have taken to aping the FromSoftware series, whether stylistically or mechanically. Collect lost letters and other correspondence from the poor souls who came before you to learn more about the darkness taking hold of this grim land.I love the incorrectly named “Metroidvania” genre.More than 60 different enemy types and around a dozen bosses for your slaying pleasure.Travel to the many corners of this perilous land, such as an inviting village with merchants, a forest, a temple prison, floating islands, a cursed Cathedral, and the hellscape that is Elderand itself.Collect loot from exploration and fallen enemies and then use it to upgrade your weapons via crafting. ![]()
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